After that, the curriculum focuses on material parameters. And then learn to use the daylight system. Then you will learn different methods of adding environment lighting into the scene. We will also discuss several important CG concepts such as color models, bit depth, and high range images. Next, you will learn how to use the ActiveShade feature to quickly preview materials. Learn how to utilize the material ID and the multi sub-object material. You will learn how to create a material library. Then learn the basics of using materials and how to manage them using the material editor. In the first chapter, you will learn the basics of rendering in 3ds Max. There are a total of 4 chapters in this course. You do need some basic knowledge about 3ds Max, such as navigation, object creation, selection, and basic 3d modeling. Please note that this course is not designed for complete beginners. The curriculum is carefully crafted so you can master the skills quickly but seamlessly. You will learn about materials, texturing, and UV unwrapping. In this online course, you’re going to learn the essential skills of " Look development" inside 3ds Max.
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